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The Witcher 3 Remastered: 30 Biggest Changes You Should Know

By Sidequest Legend 20 min read
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The Witcher 3 has done something very few games manage to pull off.

It came out in 2015, became one of the most beloved RPGs of its generation, received a major next-gen upgrade years later, and somehow still isn’t finished evolving.

Now we have The Witcher 3: Wild Hunt Remastered.

Released on September 29, 2026, the Remastered version is a free upgrade for existing owners on supported platforms. At first glance, it is easy to assume this is mostly about prettier graphics. After all, the screenshots look better, the lighting is fancier, and Geralt’s hair is probably doing things that require its own GPU.

But there is much more going on.

CD PROJEKT RED has changed the skill system, reworked combat presentation, improved movement, added equipment transmog, rebuilt Photo Mode, introduced a much more useful loot system, added new accessibility options, brought in-game mod support to consoles, and added a completely new set of rendering technologies on PC.

So what actually changed?

Here are the 30 biggest Witcher 3 Remastered changes that are worth knowing before you jump back onto the Path.

Witcher 3 Remastered: The New Changes

Let’s start with the obvious stuff.

The Remastered version does not replace The Witcher 3 with a brand-new visual style. Instead, it goes underneath the original presentation and improves a huge number of systems that control how the world is rendered.

That is why some changes are immediately obvious, while others are the kind of thing you only notice after playing for a few hours.

1. The Witcher 3 has a new shading model

One of the biggest technical changes is an improved shading model that changes how surfaces interact with light.

That sounds like classic graphics-tech language, but the player-facing result is pretty simple. Stone, metal, leather, skin, wood and other materials can look more naturally separated from one another because light behaves more convincingly across them.

This matters because The Witcher 3 is packed with different environments and materials. A muddy Velen road, a polished Novigrad building and Geralt’s armor should not all react to light in exactly the same way.

The Remaster makes those differences easier to see, especially in well-lit scenes.

2. Textures and models have received a major cleanup

The Remaster updates multiple textures and models using assets based on the Witcher 3 HD Reworked Project.

This is one of those upgrades that becomes much easier to appreciate when you stop sprinting through the world and actually look around.

Walls, roads, buildings, clothing and environmental details can hold up better when the camera gets close. For a game as large as The Witcher 3, that matters a lot because you’re constantly looking at the same world from different distances.

And let’s be honest. We’ve all spent enough time staring at Geralt’s boots, swords and armor to notice when they look better.

3. Grass, foliage, terrain and materials now react to light better

The Remaster improves lighting and shading for grass and foliage, while also upgrading terrain and material rendering.

This is particularly noticeable in areas like Velen and Skellige where vegetation takes up a huge portion of your screen.

The important part is not simply “more detailed grass.” Better lighting helps vegetation sit more naturally in the environment instead of looking like a separate layer pasted on top of the world.

It also gives forests, fields and swampy areas more depth, which helps the world feel less flat when you’re exploring during different weather and times of day.

4. Lighting, colors, contrast and HDR have all been refined

CDPR has updated the game’s tone mapping to improve colors, lighting, contrast and overall detail. The HDR calibration panel has also been expanded.

This is one of those changes you may not notice by switching between screenshots, but you can absolutely feel it while wandering around the world.

Bright scenes, dark interiors and strong light sources can now have a more balanced presentation, giving the game a more modern cinematic look.

And if you play on an HDR display, the improved calibration options give you more control over how the game actually looks on your screen.

5. Shadows, reflections and ambient lighting have been upgraded

The Remaster adds GTAO, or Ground Truth Ambient Occlusion, as a new screen-space ambient occlusion option. It also upgrades Screen Space Reflections and Screen Space Shadows and adds Ray-Traced Local Shadows.

In normal gamer language, these systems help objects feel properly grounded in their surroundings.

You get more convincing contact shadows, reflections and lighting details around objects, characters and environments. A wall meeting a floor, Geralt standing beside an object, or light hitting a surface at an angle can all benefit from these improvements.

It is not a single “wow” feature. It is more like dozens of small details quietly making the world look less gamey.

PC players get some seriously modern graphics tech

This is where things get interesting, especially if you’re playing on a newer gaming PC.

The Remaster is more demanding than the original game, and CDPR has added several technologies that simply did not exist in this form when The Witcher 3 first launched.

6. Native DirectX 12 rendering with multithreading

The PC version now uses native DirectX 12 rendering with multithreading.

The simple reason this matters is that the game can make better use of modern CPUs and the newer rendering pipeline.

This does not automatically mean everyone gets a giant FPS boost. Your results will depend heavily on hardware and settings. But technically, the Remaster is built around a much more modern PC foundation than the original release.

That becomes especially important once you start enabling the game’s heavier ray tracing and upscaling features.

7. Path Tracing takes the visuals to another level

Path Tracing is probably the biggest graphics headline for PC players.

Instead of using a collection of different lighting techniques to approximate global illumination, Path Tracing uses a much more comprehensive ray-based approach to lighting.

The result can be spectacular. Light bounce, indirect lighting, reflections and shadows can interact in a much more convincing way.

The catch is obvious.

It is expensive.

Very expensive, in some situations.

So Path Tracing is less of a “turn it on because Ultra exists” setting and more of a feature for people with enough GPU power to actually feed it. It will also be one of the biggest factors in our upcoming Witcher 3 Remastered PC settings guide.

8. NVIDIA users get DLSS 4.5 and Ray Reconstruction

The Remaster adds support for NVIDIA DLSS 4.5, along with Ray Reconstruction.

DLSS can render the game internally at a lower resolution and reconstruct the image to produce a higher-resolution result, helping improve performance. Ray Reconstruction is particularly useful for ray-traced workloads because it is designed to improve the quality of reconstructed ray-traced effects.

This becomes especially important when you turn on expensive features like Path Tracing.

In other words, if you’re running a high-end NVIDIA GPU, these technologies are not just fancy checkboxes. They can be the difference between “this looks incredible” and “Geralt is moving through a slideshow.”

9. AMD and Intel players get newer upscaling options too

AMD users get FSR 4, including Frame Generation and Anti-Lag 2 on supported hardware. CDPR says FSR 4 is supported on Radeon RX 7000-series and newer GPUs, while unsupported GPUs fall back to FSR 2.

Intel users get XeSS 2.0, including Frame Generation and Low Latency support.

That’s a pretty important upgrade for a modern multi-platform PC release because you are no longer looking at a game that feels heavily tailored around one GPU ecosystem.

Your exact experience will still depend on hardware and image-quality preferences, but there are now more tools available for balancing visual quality and performance.

10. Ray-Traced HairWorks and DualSense support

Yes, HairWorks is back with ray-traced lighting and shading.

For a game that has long been associated with Geralt’s flowing silver hair, that’s actually a pretty fitting upgrade.

The Remaster also adds DualSense haptic feedback support on PC, giving compatible controllers more detailed feedback during gameplay.

One important launch note here is that CDPR has already had to revert a HairWorks-related change because it caused significant performance and visual issues for some players. A PC hotfix released on October 1 addressed that problem.

So yes, the hair is fancy. Just make sure the game is patched.

Geralt’s gameplay has changed more than you might expect

Now we get to the stuff that actually changes how The Witcher 3 feels in your hands.

Some of these changes are subtle. Others can completely change how you approach your build.

11. The skill system has been rebuilt into a proper skill tree

This is probably the single most important gameplay change in the Remaster.

The old skill system has been replaced with a proper skill tree. Skills now have three ranks, and unlocking later abilities depends on prerequisite skills rather than simply spending a certain number of skill points.

That means progression is much more structured.

Instead of grabbing whichever powerful ability looks attractive at the time, you need to think about the route through the tree.

For new players, that makes the system easier to understand. For returning players, it means your old build philosophy may need a complete rethink.

12. Existing skills have been rebalanced, and your points are reset

The skill-tree overhaul is not just a new menu.

CDPR has also rebalanced skill bonuses, effects and synergies, and renamed some skills to make their effects clearer.

Most importantly, existing players will have their skill points reset.

So when you load that ancient save where Geralt was already perfectly optimized for whatever ridiculous Death March build you were running, don’t panic when the skill setup looks completely different.

Your save is still compatible. Your skill build just needs to be rebuilt around the new system.

This is also going to create a huge opportunity for build guides.

13. You can finally change Geralt’s gear appearance without changing its stats

The Remaster introduces Reforging, which works as the game’s built-in transmog system.

You can change the appearance of equipment without changing its stats.

Only master craftsmen Yoana and Hattori provide the service, and appearances are unlocked by adding equipment and crafting diagrams to your inventory. Dyes from Blood and Wine also carry over to reforged items.

This is one of those features that longtime players have wanted for ages.

Because let’s be honest. Sometimes the strongest armor in your inventory looks absolutely ridiculous.

Now you can keep the good stats and dress Geralt properly.

14. Monster combat behavior has been polished

The Remaster does not only change Geralt.

Many non-boss monsters have received updates to their attack patterns, counterattacks, movement, reactions, flight behavior and how they apply certain effects.

That means some familiar enemies may feel slightly different when you fight them.

The important distinction here is that this is not a complete combat-system replacement. The familiar Witcher 3 combat remains intact, but enemies have been refined so encounters can feel more responsive and less predictable.

For longtime players, that is exactly the kind of change that can make a familiar contract feel a little less familiar.

15. Geralt’s movement is smoother and more responsive

Geralt’s ledge climbing, ladder climbing and vaulting animations have been improved, and CDPR has also increased the speed of these actions.

His gap-closing animations during combat have been refined as well.

That might sound minor, but movement is one of those things you notice every five seconds while playing.

When you’re travelling across the world, jumping over obstacles, climbing around ruins or moving into combat, smoother transitions make the entire game feel less dated.

This is not about making Geralt suddenly move like a modern action-game protagonist. It is about removing some of the little moments where the old animation system could feel clunky.

16. Geralt has new finisher and idle animations

Geralt has received new finisher animations along with new idle animations.

The finishers are the flashy part because you actually get to watch Geralt dismantle another unfortunate monster in a new way.

The idle animations are more subtle, but they help Geralt feel more alive when you’re standing around in the world.

Together, these changes are small, but they contribute to the feeling that you’re looking at a refreshed version of Geralt rather than simply an old character model dropped into a new renderer.

17. A new exploration camera gives you a wider view

The Remaster adds a new exploration camera with an increased field of view.

This might be one of the first settings you’ll notice after returning to the game.

A wider camera can make movement and exploration feel more natural because you can see more of the environment around Geralt without constantly fighting the camera.

It also makes the world feel larger because you’re simply taking in more of it at once.

And if you’re a screenshot addict, it is going to play nicely with the vastly expanded Photo Mode too.

18. Combat gets a dynamic camera and better target switching

Combat gets its own new dynamic camera designed to improve visibility during fights.

The target-lock system has also been refined when switching targets while moving the camera.

This matters most during chaotic fights where multiple enemies surround Geralt.

Anyone who has played enough Witcher 3 knows the classic situation. You’re fighting one monster, another jumps in, the camera swings somewhere weird, and suddenly you’re rolling toward a wall.

The new combat camera cannot magically cure every camera-related problem in existence, but giving players a more useful combat view is a very welcome modernization.

Roach and everyday exploration get some nice upgrades

The horse might still occasionally decide that standing beside a wall is the correct answer to every problem, but Roach has received some attention too.

19. Roach’s riding animations and collision behavior are better

The Remaster improves collision avoidance while riding Roach and polishes mounting, dismounting, cantering and galloping animations.

That should make riding feel less awkward, especially when moving through tighter spaces.

The biggest benefit is not that Roach suddenly becomes a perfect horse. It is that riding around the world feels smoother and more controlled.

Considering how much time you spend travelling in The Witcher 3, even small improvements to Roach matter more than they might sound on paper.

20. You can adjust Roach’s control sensitivity

A new Horse Control Input Sensitivity slider has been added under the Controls settings.

This gives you another way to fine-tune how Roach responds to your inputs.

That may sound like a tiny addition, but horse movement has always been one of those parts of Witcher 3 that different players experience very differently.

Being able to adjust the responsiveness instead of simply accepting the default behavior is a nice quality-of-life improvement.

21. Meditation is now presented as a timelapse

Meditation is no longer just a menu screen.

The Remaster replaces the old UI presentation with a timelapse-style sequence that makes the passage of time feel connected to the world.

It is a small change, but it is a good example of what the Remaster is trying to accomplish.

Instead of simply updating stats and menus, CDPR has looked at some of the game’s little interactions and asked how they could feel more immersive.

And honestly, watching Geralt meditate while the world changes around him is much cooler than staring at a menu.

22. Tracking quests on the map is less annoying

The map has been reorganized to make switching between tracked quests easier.

Untracked quests now have a distinct marker, and you can select one directly to start tracking it.

This is especially useful for anyone who regularly accepts several quests at once.

Instead of bouncing around between menus trying to figure out which quest you’re currently following, the map gives you a clearer way to manage them.

It is not glamorous, but this is exactly the kind of change that makes a massive RPG more pleasant to navigate after 50 or 100 hours.

23. You get more control over the minimap and interface

The Remaster adds more map markers and lets you hide herbs, boats and corpses from the minimap.

That might sound like a strange feature until you’ve played Witcher 3 with the screen covered in icons.

The ability to remove some of that clutter gives players more control over how much information they actually want on screen.

You can still use the full interface when you need it. But if you’d rather explore without the minimap screaming about every herb within walking distance, you can tone things down.

Looting and combat are finally a little less tedious

These are probably the least flashy changes in the entire Remaster.

They’re also some of my favorites.

24. Looting has been completely cleaned up

Nearby loot can now be grouped into a single loot window, so you don’t have to repeatedly open separate windows for nearby items.

The game also adds a loot feed showing recently collected items and item tooltips that let you inspect an item before picking it up.

This solves several tiny annoyances at once.

You can see what you’re grabbing, collect multiple nearby items more efficiently, and keep track of what you’ve picked up without constantly opening menus.

After dozens of hours of looting cupboards, corpses, crates and every random sack Geralt can reach, these little improvements add up.

25. You can quickly disengage from combat

The Remaster adds a quick way to break away from combat.

Hold the dodge button to unlock from your current target, then press the sprint button to run away.

This is one of those features that sounds boring until you actually need it.

Sometimes you are fighting three enemies, realize you have made a terrible tactical decision, and simply need to leave.

The new system gives you a cleaner escape route rather than forcing you to wrestle with the lock-on system while trying to sprint away.

26. You can loot without getting off Roach

Finally.

You can collect loot while staying on Roach.

It is tiny. It is gloriously practical.

Anyone who has spent hours riding around, spotting a lootable object, stopping the horse, dismounting, grabbing the item and mounting again understands exactly why this is welcome.

It removes a completely unnecessary interruption from exploration and lets you keep moving.

Sometimes the best quality-of-life features are the ones that make you wonder how you tolerated the old version for so long.

Photo Mode has basically become its own little game

If you like taking screenshots, the Remaster might be dangerous for your productivity.

27. Photo Mode has been massively expanded

The old Photo Mode was useful.

The new one is almost ridiculous.

You can place multiple characters into scenes, choose poses and expressions, lock the camera, save camera presets, change the aspect ratio, use a first-person camera, turn camera collisions on or off, change weather and time of day, adjust weather intensity, add cinematic black bars, hide surrounding NPCs and even place props into scenes.

That is a huge jump in creative control.

It means you are not just freezing a moment from the game anymore. You’re actually building a scene.

For screenshot creators, mod showcases, wallpapers, social media posts and gaming websites, this is potentially one of the most useful additions in the entire Remaster.

And yes, the ability to save camera presets is exactly the kind of feature you don’t realize you need until you have it.

Accessibility has also been taken seriously

The Remaster adds an entirely new Accessibility section and introduces one particularly interesting preset.

28. Bard’s Ballad gives players a more relaxed way to play

Bard’s Ballad is a new accessibility preset designed to reduce cognitive load for players who experience mental fatigue or difficulty concentrating.

It can be enabled on Just the Story difficulty when starting a new game or during a playthrough, and its options can be customized.

The preset can provide things like automatic vitality regeneration, infinite breath while swimming, unlimited equipment durability, unlimited boat durability, ignored item weight, faster boats and toggleable Witcher Sense.

The important part is that these options are configurable.

So you can pick the parts that make the game easier or less mentally tiring without necessarily changing everything else.

For some players, this will simply be a more comfortable way to enjoy the story. For others, it could remove several repetitive systems that get in the way of the adventure.

Modding could completely change the Remastered version’s future

And now we get to one of the biggest changes for the long-term life of the game.

29. The Witcher 3 now has built-in cross-platform mod support

The Remaster introduces an in-game Mods menu powered by mod.io.

Players on PC, PlayStation 5, Xbox Series X|S and Nintendo Switch 2 can browse supported mods directly from inside the game. You connect your CD PROJEKT RED account to mod.io, subscribe to a mod and then manage installed mods from the game.

That is a massive shift for console players.

Previously, PC players had access to a much wider world of community-created Witcher 3 content while console players were largely outside that ecosystem.

Now, supported mods can be distributed across platforms through the official in-game system.

There are still platform restrictions. A mod being available on PC does not automatically mean it can run on PlayStation or Xbox.

But having a built-in mod browser at all is a huge deal.

CDPR has also made various engine and UI improvements to REDkit to help creators build and manage content.

This could be one of the features that keeps Remastered relevant for years.

The console versions are getting meaningful upgrades too

The Remaster isn’t just a PC graphics showcase.

30. PS5 Pro and Switch 2 get dedicated upgrades

PlayStation 5 receives multithreaded rendering improvements, while the PS5 Pro version adds support for PSSR, VRR and uncapped frame rates.

The PS5 Pro also gets updated graphics modes. Ray Tracing Mode targets 60 FPS with enhanced lighting, while Performance Mode offers a higher resolution while targeting 60 FPS and can reach up to 90 FPS on VRR-capable displays.

Then there is the native Nintendo Switch 2 version.

Switch 2 gets four play styles, including handheld, Pro Controller, motion-control and mouse-sensor options. It also supports gyro aiming, touch controls in menus, dialogue, the world map, Gwent and Photo Mode, along with Joy-Con 2 HD Rumble, VRR in handheld mode and HDR.

That makes the Switch 2 version much more than a straight port with higher resolution.

What happens to your old Witcher 3 save?

This is one question returning players are going to have almost immediately.

Fortunately, the answer is pretty simple.

Yes, your existing Witcher 3 saves work with Remastered.

The big exception is the skill system. Because CDPR completely redesigned progression, your skills will be reset when you move your save into Remastered. Previously earned achievements from the base game, Hearts of Stone and Blood and Wine also carry over.

So your 200-hour Geralt is not dead.

He’s just going to need a new build.

And honestly, that’s probably a good thing. A redesigned skill tree gives returning players a reason to experiment instead of loading an old save and immediately playing exactly the same way they did two years ago.

What about the expansions?

Hearts of Stone and Blood and Wine are included with the game update on the supported platforms listed by CDPR.

That means the Remastered experience is effectively the complete Witcher 3 package for players in the supported regions and platforms, rather than making longtime fans rebuild their DLC collection.

There are some regional exceptions, specifically for Russia and Belarus, so players there should check CDPR’s current support information before assuming the same upgrade terms apply.

The Remaster is already receiving fixes

One important thing to remember is that The Witcher 3 Remastered has only just launched.

CDPR has already pushed Patch 5.00b and Hotfix 5.00c on October 1.

Patch 5.00b addressed lighting issues, including overly dark interiors, and fixed missing DLSS in the Xbox Play Anywhere PC version. Hotfix 5.00c fixed a PC save/load problem involving special characters in the Documents folder path, audio issues, several Velen visual problems and the HairWorks performance problem, among other fixes.

So if you’re reading this article a few weeks or months after launch, some of the technical behavior may have changed through subsequent patches.

That is worth remembering with any fresh release, especially one this ambitious.

So, how big is this Remaster really?

Pretty damn big.

The easiest way to look at The Witcher 3 Remastered is not as “The Witcher 3 but prettier.”

It is still the same incredible RPG, same world, same characters, same quests and same story. But CDPR has gone through a surprisingly large number of systems and modernized them.

You get:

Better lighting and materials.

A rebuilt skill system.

New combat cameras.

Refined monster behavior.

Smoother Geralt movement.

Better Roach controls.

Equipment transmog.

A much better loot system.

A revamped interface.

A seriously upgraded Photo Mode.

A new accessibility preset.

Built-in cross-platform mod support.

Modern PC rendering technologies.

PS5 Pro enhancements.

A native Switch 2 version.

And that is before getting into all the smaller changes hiding underneath.

The most interesting thing is that many of these aren’t flashy features.

Nobody is going to buy the game because “nearby loot can now be grouped into one window.”

But after 100 hours, you may appreciate that feature more than another shiny texture.

That’s what makes this Remaster interesting.

It feels less like CDPR simply polishing an old game and more like the studio went back through The Witcher 3 and asked:

“What would we change if we were rebuilding the experience for players in 2026?”

And honestly, for a game that first launched in 2015, that’s pretty wild.

Geralt has been on the Path for more than a decade.

Apparently, he’s still not done.

One last thing before you start

Because the Remaster changes so many systems, returning players should probably avoid jumping straight into a new playthrough without checking their settings and build.

Your old save works.

Your achievements carry over.

Your skill points are reset.

Your gear can now be reforged.

Your PC settings may need a complete rethink.

And if you’re planning to use mods, the new in-game system is worth exploring before you go back to manually managing your entire mod folder.

We are already digging into those changes, too.

Our next Witcher 3 Remastered guides will cover the best PC settings for high FPS and better graphics, the best Remastered mods to install, and the biggest differences between the Remastered version and the earlier Next-Gen update.

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